Meltdown

About: Collaborative published third-person rescue game


Software Used: UE4, Zbrush, 3DS max, Adobe Photoshop, Audacity


Platform: PC


In Development for: 3 Months


My Role: Technical Designer 


Description: Meltdown is a fast-paced search and rescue game produced by a team of six students. Where the goal for the player is to rescue and save every employee or as many as they can, from a power plant that has gone into meltdown. The must navigate through the dark environment using their touch to find key-cards and employees and return to the start before their touch light runs out.

 

My Contribution: Game-play loop design, level design, technical implementation of game-play loop, UI graphics and UI development.